When taking merits & flaws, please type the details into the Notes Section on your character sheet.
Pen & Paper's Comprehensive List
Deathquaker's List of Merits & Flaws
Metahuman Merits for Humans[]
Metahuman characters get one of following merits for "free" and can take up to 7 other applicable merits:
- Fae Blood (4) {required for Kinain}
- Faerie Affinity (3-5) {lowers banality by 1-2}
- Ghoul (4) {required for Ghouls}
- Shapechanger Kin (4) {required for kinfolk}
Metahuman Merits for Supernaturals[]
- Changelings must pay 4 freebie points to be kinfolk but they can take 7 other merits. They cannot be ghouled at creation: it is catastrophic rarity when it happens and this is reserved for VIPs. For story purposes therefore Changelings are considered "normally" immune to being vampirically blood-bonded/ghouled.
- Vampires spend 4 freebie points to be kinain or kinfolk or 3/5 freebie points to lower their banality with faerie affinity; they can take 7 other merits. (Normal vampiric banality in CC is 6 -1 for every 200 years since they were Embraced)
- Shifters must spend 4 freebie points to be kinain or 3/5 lower their banality with faerie affinity but they can take 7 other merits. They cannot be ghouled at creation: it is a catastropic rarity when it happens and this is reserved for VIPs. For story purposes therefore Shifters are considered "normally" immune to being vampirically blood-bonded/ghouled. (Normal Garou banality in CC is 6)
Banned/Limited Changeling-Specific Merits & Flaws[]
Metahuman-Specific Backgrounds, Merits & Flaws[]
Vampire-Specific Backgrounds, Merits & Flaws[]
Werewolf-Specific Backgrounds, Merits & Flaws[]
Banned or Limited Generic Merits & Flaws[]
Banned (Unavailable Except for a Small Number of VIPs)
Bard's Tongue
Dual Nature { not applicable with Caerleon's WP system}
Enemy {develop through RP instead}
Faction Favorite { develop through RP instead}
Favor {develop through RP instead}
Group Enmity {develop through RP instead} Guardian Angel
Haunted {develop through RP instead}
Inconvenient Alliance {develop through RP instead}
Notoriety {develop through RP instead}
Precognition
Prophetic Ability
Reputation {develop through RP instead}
Rival {develop through RP instead}
Supernatural Companion {develop through RP instead}
True Faith
Ulterior Motive {develop through RP instead}
Limited
Charmed Existence: limited to 1 character per player
Hero Worship: hero must be an established character
Iron Will: limited to 1 character per player
Mistreated Minority: limited to 1 character per player
Persistant Parents: persistant parent or parents must be an established character
Soothing Voice: limited to 1 character per player
True Love: must be an established character; limited to 1 character per player
Unbondable: limited to 1 character per player
Ward: caregiver must be an established character
Established character= can be played by anyone (including self)
go to the Main Character Creation Page